Thursday, October 18, 2012

MoP Enhancement Shaman - Need To Know Guide (90)

Yes, this is a nearly identical post from the original Need To Know guide that I did shortly after 5.0.4 dropped. I have however tweaked a few things so now it reflects what you need to know as a level 90 enhancement shaman.

What's Changed
Stats
- Hit and expertise caps are no longer what they were. You need 7.5% hit and  7.5% expertise, respectively. 7.5% = 2550, or 2210 for those of you who have racial bonuses that grant hit or expertise.
- Haste is no longer completely garbage. Currently at level 90 mastery, haste, and crit are all roughly equal, with mastery and haste been a smidge above crit. Depending on your level of gear, haste or mastery may pull ahead as the prime stat. As it's looking right now, it seems that mastery will still scale and perform slightly better than haste with the standard Echo of Elements and Unleashed Fury build, with haste possibly being more preferred for the burst builds containing Elemental Mastery and/or Primal Elementalist. To be sure which stat build is best for you, it is advised that you run your current set up through a Sim to insure optimal performance.

Mechanics
 - Searing Flames (x5) no longer build up on a target; instead they stack on us, making target switching less of a pain.
- Buff totems have become auras, thus our clunky totem bar is gone. What totems you have left are now cooldown-type deals, save for the Searing and Magma totems.
- Our Fire Elemental has had his CD reduced to 5 minutes and should reset once an encounter is either completed or a wipe has occured. He now gives us Searing Flames, which makes him not only a viable totem to use, but a rather powerful CD.
- Our Earth Elemental can now be considered to be a minor DPS CD. He WILL taunt the bosses found in 5 man heroic dungeons. He will not however taunt actual raid bosses, thus is safe to use in a raiding situation.
- Feral Spirits have lost their control bar. Because of this change, we no longer have their stun ability. However, Spirit Walk is now a separate ability that has a relatively short CD, especially when glyphed.
- Pets such as our Feral Spirits and our Fire/Earth Elemental totems will no longer "snap shot" stats and will adjust to your current procs and stats as they roll out. No more double-dipping on Heroism for your puppies, but no more sitting around for the proc-gods to line up either.

Rotation
- Stormstrike and Lightning Bolt have moved up on the priority order some. Otherwise, our rotation is nearly the same as it has been.

Spec
For the most part, you'll be adjusting your spec on a per-fight basis. I'm going to suggest talents that you'd generally use on say a Patchwerk-type encounter. Please note that specs are no longer of a "set it and forget it" mindset; adjust to your needs accordingly!

Tier 1: Stone Bulwark Totem or Astral Shift - SBT = for those times that you need a bit longer duration of protection. AS = for those moments when you need 40% damage reduction, but only for a short moment of time (think soaking on H-Ultraxion).

Tier 2: Earthgrab Totem or Windwalk Totem - Both of these have minor utility uses, but will probably be rarely needed in a PvE environment.

Tier 3: Call of Elements or Totemic Restoration. CoE will allow you to use your Healing Stream Totem more often (which your healers will love you for). Totemic Restoration has some niche uses, such as possibly being able to use your Fire Elemental totem for a quick burst phase (think Spine tendons), and then pulling him back early so that he's up sooner. Needs some toying with to see if it'll work for you on an given encounter. Totemic Projection *might* have some incredibly niche uses, but it's fairly rare that an enhancer needs to toss a totem anywhere but at their feet.

Tier 4: All three talents at level 90 are nearly on par with each other. However, Echo of Elements is probably one of our stronger general use talents, while Elemental Mastery is great for more bursty situations (again, think Spine tendons).

Tier 5: From the numbers I've seen over at TotemSpot, it's looking like Ancestral Guidance is beating out Healing Tide Totem as far as potential healing output is concerned for enhancement.

Tier 6: All three talents are fairly close to each other, even with the various combinations from tier 4. As it stands currently though, Unleash Fury is the top performing talent on a most fights. The other talent option would more than likely be Primal Elementalist, with Elemental Blast kind of being a complete 'meh' choice due to both output and its casting requirement.

Glyphs
- There is only one major glyph that is required: Flame Shock. All other glyphs are utility and should be used according to the encounter you are facing.Glyph of Flame Shock has been changed! It now causes Flame Shock to heal for 50% of the damage it does. This is a 5.2 patch change.
- There is only one minor glyph that has a non-cosmetic function: Lava Lash. This glyph is necessary in those situations where you don't want to break CC via spreading your Flame Shocks around, or if a boss fight requires you to control your cleaving (think achivement runs; those of you who have run with me on things like ToGC through TLR and remember me saying "don't use FS!", yeah this fixes that). It's just a "per basis" sort of glyph, like many of the majors.

Utility Totems
- Stormlash Totem is a wicked little thing that buffs the raid for 10 seconds, causing them to pump out some extra nature damage. Naturally (har har) this gets slightly buffed through our own mastery. Sadly it's on a five minute cooldown and isn't reset through Call of Elements. Also, does not stack with other Stormlash Totems.
- Healing Steam Totem no longer works like the old, static HST. This one is a single target SMART heal, which will always try to choose the target with the lowest health. Can have its timer reset by the talent Call of Elements.

If you wish to read more in detail about each of the spells, glyphs, and various other enhancement-related MoPish things, please take a look at the Enhancement Guide for Mists of Pandaria, which can be found over on TotemSpot.


5.2 edit: I wrote another Need To Know post regarding the changes for talents. A video guide containing all of the information found in this post, the 5.2 post, and other adjustments that have not yet been discussed is currently in the works.

Wednesday, October 10, 2012

Saz Lives! And Updates.

Hey guys, just swinging by the blog to let you all know that I have NOT completely fallen off of the face of the Earth. Mists of Pandaria is keeping be extremely busy, between the mounds of dailies and raiding, so it might be a bit before I return to make any sort of content for this particular space or my fanfiction blog.

Here's a heads up on the projects I have been working on/plan to get to in the near future:

1) Mists of Pandaria Enhancement Raiding Guide - This guide has been a collaborative effort, with me writing pretty much all of the fluff stuff while Purge took care of the theorycrafty/gearing stuff and Platform did up all of the rotational stuff. This guide should in theory be cross-posted to the general forums, MMO-Champ, and possibly even EJ soonish, but I have no eta on that. Keep in mind that there will be adjustments made to the guide within the next few weeks, once the theorycrafting boys get a free moment. For now though, enjoy and I hope it helps!

2) Raiding Videos - Yes, I've been at it again with the PoV videos. I haven't been doing any fancy editing with the most recent kill videos (you get to hear us scream and swear, what fun!), but I do plan on eventually getting around to doing some how-to guides here on WoS when I get a moment. I need to get a solid grip on the encounters myself before I feel even remotely capable of passing on any "tips" to my readers after all! Until then, you can watch me derp around on Youtube.

3) UI Walk Through - This is a project that I hope to record by sometime this coming weekend. I've had several people on Twitter, Youtube itself, and even an email about my UI, plus I always have guild mates bugging me about how I set up this or that. Since the UI portion of my blog needs an update anyways, I'll be killing many birds with one stone. If such a thing interests you, keep your eyes peeled! It should be coming soon.

4) General Blog Updates - Several aspects of WoS are kind of completely outdated, especially the guide links. Fixes coming as soon as I get a moment!

5) Twitterland Raiding - Currently suspended until further notice! Well, the site is still very much there for everyone to use, but I still personally will not be raid leading anything until the dust settles with t14 raid progression, which may be a while yet with how the time tables are laid out for raid releases. I do plan on raid leading a few Firelands achievement runs, as all as a few DS runs. More Ulduar and ICC is also in the plans, and we'll more than likely also do a few more Herald runs for those who missed out.

6) Twitterland Raiding on Steam - This is kind of old news by now and I'm sure I've mentioned it, but Twitterland Raiding is also on Steam! If you want to hook up with your Twitter buddies on the Steam community, there's the place to do it. You all can thank Binkenstein for that one. I think it's pretty neat anyways, even if I don't have much time for Steam goodness.

7) Other projects - Yes, I know. I need more projects like I need holes in my head. I'm hoping to at some point work on a solo Podcasty-type project. However, I have yet to find the time to properly research all of the aspects to cover my butt (bandwidth to monetary requirement ratios, as my budget is still very much at zero; things of the legal nature, if there are any; etc) so I don't have a ton of information on that for the moment. I will however be bugging you all at some point for opinions/participation in that project, if I give it a go!

Since I'm pretty slack at posting these days, if you have any interest on my latest projects/internet postings, you can always find me linking things over on my WoW-based Facebook account or on Twitter. I'm always babbling on Twitter, so beware of that, but Facebook is generally only used for project linking and the occasional screen shot. I've also been trying (and failing quite well) to use my Tumblr account more often. The plan was to do a whole series of pictures involving my ginger mug and my bandana collection, mainly because I know you're all just dying to see both. I'll get back to it eventually, but for now MoP has gotten in the way. It's in the "eh, I'll get to it eventually" pile.

Anyways, a lot of things on my crazy plate, as per usual. I will return to everything at some point. I will get all of my things accomplished, it's just a lot of waiting while I muddle through it all. One thing at a time, eh?